

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Languages Understands All Languages It Spoke In Life But Cant Speak. While cursed, the target has disadvantage on ability checks and. Beholder Zombie Large undead Neutral Evil Armor Class: 15 (natural armor) hit Points: 93 (11d10 + 33) Speed: 0ft., fly 20ft. 9th level, pretty beat-up by that point from Exploding Runes in the cave and two fights against a total of 20+ invisible Duergar.

We won despite Antimagic gaze, charmed Sorcerer (who banished the Cleric). When you cast this spell, choose the nature of the curse from the following options: Choose one ability score. I played in a oneshot a few weeks ago in a party of five (two humans) against a beholder in complete darkness.

In 1479 DR, having learned that a group of adventurers were on their way to Relkath's Foot to kill her, the baelnorn lich Voldini recruited the aid of a bloodkiss beholder to ambush the caravan they were traveling in so she would have time to make preparations for an escape. Senses Darkvision 60 Ft., passive Perception 8. You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. Welcome to my tutorial video on painting the Wizkids Beholder Zombie for D&D Hey Devs & Dice community If you like what you see here and you would like this cha Enjoy 2 weeks of live TV, on us. Despite their thirst for blood, they were still rational beings and would flee when a situation became too dangerous. Great injury would result in writhing and banshee-like screaming in distress. If they could smell blood nearby but couldn't reach it, they would scream even harder in a fit of hunger to prevent prey from fleeing. The scent of bloodied prey drove them into a deeper frenzy, and they would hook their teeth into injured food and drain it to recover. Their thirst for blood drove them into a violent frenzy, attacking nearby prey with ferocity. Beholder Zombie Armor Class 15 (natural armor) Hit Points 93 (11d10 + 33) Speed 0 ft., fly 20 ft. Combat īloodkiss beholders could perform a banshee-like scream that disoriented their prey, and they would rush into a group of victims before screaming at them. They preferred to live alone, but could be forced into service by powerful necromancers. Personality īloodkiss beholders were intelligent undead similar in behavior to their old selves despite their cravings for blood. At the end of its stalks were toothed orifices it used to drain blood. The flesh of a bloodkiss beholder's body had been twisted by necrotic energy until it barely resembled its living form. Death kisses, also known as bleeders or eyes of terror, were lesser beholderkin with tentacles that ended in mouths instead of eyestalks.
